Eligibility

This hackathon welcomes:

  • Students Currently enrolled in any educational instituition in Singapore
  • Individuals awaiting entry into an educational institution (including National Servicemen and those awaiting graduate studies).

  • Students from overseas institutions can participate, but we are unable to provide assistance with visas or accommodation for travel to Singapore.

Teams

  • Teams can consist of 4 to 5 members.

  • You may team up with friends or other successful registrants*. Should you like to look for a team amongst other participants, you may proceed to our Discord at link.

  • In the event that you are unable to form a team, we will group teams into groups of 4-5 members. The cut-off time to submit your teams via email or a Discord ticket is 1pm, 31 August 2024, at this link. Thereafter, we will provide you with a group and link you up with your groupmates via email.

* Successful registrants are registrants who have received a confirmation email confirming their successful registration to the YouthxHack 2024.

Projects

  • The hackathon starts after the Opening Ceremony, at 11.30am on 31 August 2024. Coding must cease at 11.30 am on 3 September 2024, with the project submitted to the 2024 Devpost by the end. The problem statements will be released during the Opening Ceremony.

  • Do note that each problem statement has a maximum of 15 teams. Participants should indicate their interest at this LINK, before 1pm, 31 August 2024. Do note problem statements will be assigned on a first come, first served basis

  • All project work must be done during the hackathon. You can develop an idea you had before, but you cannot reuse previously written code. 

  • Frameworks, libraries, and open-source code can be used, with proper crediting of your sources in your submission.

  • Adding features to an existing project is allowed, but you must clearly indicate what was accomplished during the hackathon. Failing to do so will result in disqualification from judging.

Code of Conduct

Our hackathon is dedicated to providing a safe and comfortable environment and harassment-free experience for everyone, regardless of the following:

  • gender
  • gender identity and expression
  • age
  • sexual orientation
  • disability
  • physical appearance
  • body size
  • race
  • ethnicity
  • nationality
  • religion
  • political views
  • previous hackathon attendance or lack of
  • computing experience or lack of
  • chosen programming language or tech stack

We do not tolerate harassment of hackathon participants in any form. Sexual language and imagery is not appropriate at any hackathon venue, this includes the following:

  • hacks
  • talks, presentations, or demos
  • workshops
  • any parties associated to the hackathon
  • social media
  • any other online media

Hackathon participants violating these rules may be sanctioned or expelled from the hackathon at the discretion of the hackathon organisers.

 

Cheating

Cheating can and will lead to consequences such as prize forfeiture and bans from future events. Suspected teams must provide source code, version control history, and any relevant information for investigation.

We consider a valid project as something newly created: while using specific code components is allowed, submitting an entire recycled project submitted to another hackathon built before the event is not. 

Given the 72-hour limit, some code reuse is expected, such as frameworks and libraries. You might use tools like React for web development or pre-trained models for AI/ML projects, for example. However, customising the project before the hackathon begins is not (eg. setting it up to suit your project needs). 

All libraries, frameworks, and dependencies must be disclosed in the DevPost submission AND during the presentation to help judges accurately evaluate your work. Teams building on previous projects must provide a link to the original project/template/framework used to demonstrate the work done during the hackathon.

The organisers have the final authority on what constitutes cheating. If you have any questions about any of the policies, please contact an organiser at youthxhack@cyberyouth.sg, or  open a ticket on discord (will have quicker response times).

Cheating will result in immediate disqualification.